As a member of an input technology incubation group at Facebook Reality Labs, I led both HCI and experience research for a wristworn input device. I collaborated cross-functionally among research scientists, Unity prototypers, product management, and industrial design.
INPUT EVALUATION BENCHMARK STUDY
2019
In 2019, augmented reality glasses lacked an obvious input technology to pair with an on-the-go spatial interface. Meta Reality Labs - Research sought to solve this problem with a wrist-worn wearable input device.
I accepted a contract to join the group working on this device. This group later absorbed CTRL-Labs, acquired during my time there. In just under a year before leaving with a full-time offer to join the group, I served as the UXR lead on the project, informing both interaction and experience research.
Human-Computer Interaction Research
Experience Research